My Simple TrimUI Brick Setup (MinUI Guide)

Last updated: 30JAN2025 (see Changelog for details)

I’ve really been enjoying the TrimUI Brick, and I spent a few days really fine-tuning its configuration to make it a simple, custom experience. This guide will show you all the steps I took and how you can set up something similar for yourself if you would like.

Note that in general, this guide can be used as a MinUI setup guide as well. MinUI is generally a very simple and intuitive experience, and I’m going to show you some special customizations you can try to really enhance and personalize your experience.

Table of Contents

Project goals
Set up the microSD card
Install MinUI
Add MinUI custom paks (optional)
Add BIOS files
Add game files
Game collections
Customize your systems
Create a custom boot logo
General MinUI tips
Adding PortMaster and WiFi
Box art Easter Egg
Add LED light control
Start fresh with Stock OS
Try out KNULLI

Changelog

Project goals

Let’s talk about what I’m trying to accomplish with this particular setup.

  • Light and simple. I want to keep my UI as clean as possible, while giving my access to my favorite core systems.
  • Focused on retro systems. Even though the TrimUI Brick is capable of some higher-end systems like N64, PSP, and Dreamcast, I want to hone in on systems I think excel the most with the Brick, which are games that don’t need any analog stick workarounds or those whose performance isn’t so demanding it makes the handheld heat up a bunch. So we’re going to stick with PS1 and below, plus Pico-8 and arcade games.
  • Offline gaming. Even though I love using Retro Achievements, and this device is capable of WiFi, I am setting it up as an offline console. My thinking is that because the handheld is so small and pocketable, you will most often be playing it while on the go, where WiFi connectivity feels like a complication that detracts from the gaming experience.

In the long run, if you are looking to get the most bang for your buck, then this setup isn’t for you. Stock OS or KNULLI will give you more options for other systems, and wonderful tools like PortMaster. This setup is meant to streamline and optimize the gaming experience so that you have fewer barriers to entry, while still having quick and easy access to many systems.

Set up the microSD card

Setting up the card for MinUI is super easy. If you are using a microSD card that is larger than 32GB, it is recommended you format it to FAT32. The TrimUI Brick will still function with the default exFAT file system, but I have found that it can create corruption issues, so it’s best to stick with FAT32.

If you are using a brand new SD card that is 32GB or smaller, you don’t have to do anything. If you are not using a brand new card, I recommend using SD Card Formatter to wipe the card beforehand, but after that you are good to go.

If you are using a card that is over 32GB in file size, here is how to format it to FAT32:

  • Windows: download and install Rufus on your PC. The standard “rufus-4.6.exe” (the number will likely change) is fine. Insert your card and open Rufus, then select your card from the drop-down menu. Set the “Boot selection” to “Non bootable”, and set “File system” to FAT32. Under “Volume label” you can name the card, then press START and follow the prompts.
  • Mac: Insert your card and open Disk Utility (it is pre-installed in MacOS). Select your microSD card, then select Erase. Give the card a name and under the “Format” option select “MS-DOS (FAT32)” and click Erase.

In general, I recommend the cards listed below, in order or preference. The prices fluctuate all the time, so keep an eye out for deals. If you are just going to play 8-bit and 16-bit era cartridge games, a 16GB or 32GB card will be plenty. A 128GB card will allow you to load EVERY 8-bit and 16-bit game out there, just about all of the arcade games that work, and quite a few PS1, TG-CD, and Sega CD games (those systems have the largest file sizes). A 256GB or 512GB card will allow you to store even more of those larger games, but is mostly overkill for a device like the TrimUI Brick. I personally use a 64GB or 128GB card.

As far as model (“Extreme” vs “Ultra”, etc), this won’t matter when it comes to playing games. Some cards may transfer files more quickly (like when adding ROMs to the card), but the difference will be negligible. Instead, shop around for the best deal based on your desired amount of storage!

If you need a microSD card reader to plug into your PC, this one from Anker has never done me wrong for $15, and I also love this more fancy version with USB-C and USB-A connections.

Install MinUI

Now that your card is ready, we can download and install the requisite MinUI files.

Go to the MinUI website and download the latest releases — both the BASE and EXTRAS zip files listed in the “Assets” section of the release. Unzip both zip files and place the extracted files into the root (base) directory of your microSD card as specified below:

  • With the BASE zip file, move over the following folders and files:
    • Bios (folder)
    • MinUI.zip
    • Roms (folder)
    • Saves (folder)
    • trimui (folder)
  • With the EXTRAS zip file, just move over everything (minus the readme file). You may get prompted to merge similar folders, just click yes if that happens.

Add MinUI custom paks (optional)

Adding these optional paks allow us to launch certain systems on MinUI that are not supported by the stock MinUI experience. These paks won’t receive official support, but are great if you want to run arcade games, native Pico-8, or maybe a few N64 and Dreamcast games.

  • Go to Ryan’s TrimUI Smart Pro Custom MinUI Paks GitHub page and download the latest release
  • Extract the zip file and then move all of its contents to the root of your microSD card. You may get prompted to merge similar folders, just click yes if that happens.

Thanks to tenlevels and ryanmsartor for putting this together!

Add BIOS files

Now that you have added MinUI’s BASE and EXTRAS folders, plus MinUI Custom Paks, we can start adding our game and BIOS files. Let’s start with BIOS files. These are necessary for certain systems to run properly, and have unique locations in MinUI. Here is a list of BIOS files and their locations within the MinUI file system. These BIOS files are case sensitive!

Note that like with ROM files, BIOS files are copyrighted, and you are on your own to source them.

Game Boy (boot logo): Bios > GB > gb_bios.bin
Game Boy Color (boot logo): Bios > GBC > gbc_bios.bin
Game Boy Advance (boot logo): Bios > GBA > gba_bios.bin
Sega CD: Bios > MD > bios_CD_E.bin, bios_CD_J.bin, and bios_CD_U.bin
Sony PlayStation: Bios > PS > psxonpsp660.bin
TurboGrafx CD: Bios > PCE > syscard3.pce
Famicom Disk System: Bios > FC > disksys.rom
Pokemon Mini: Bios > PKM > bios.min
Super Game Boy: Bios > sgb.bios
Neo Geo: place neogeo.zip in same folder as Neo Geo ROMs
Sega Dreamcast: Bios > dc > dc_boot.bin
Sega Naomi: Bios > dc > naomi.zip
Pico-8 (Native): Emus > tg3040 > PICO.pak > PICO8_Wrapper > bin > pico8.dat and pico8_64 from the paid Raspberry Pi version of the console

Add game files

Adding game files is mostly straightforward: add the game files to the corresponding Roms folder on your SD card. So for example, add your Game Boy ROMs to the Roms > Game Boy (GB) folder on your microSD card.

Some tips and tricks:

  • Only folders that have game files inside of them will appear in the MinUI menu, so it will have a nice clean experience.
  • If you add files to any folder and then decide you don’t want them to actually appear in the MinUI menu, rather than deleting the files, you can add a “.disabled” extension to the end of the folder and it won’t appear. For example, if you have a bunch of games added to Atari Lynx (LYNX), you can just rename that folder to “Atari Lynx (LYNX).disabled” and it won’t show up in the menu. This can be especially handy if you want to have games appear in a Collection but not in the main menu.
  • There are two Pico-8 ROM folders available, the one named “P8” uses the Fake08 emulator, and the “PICO” folder is using the native app wrapper. I recommend the PICO option, which has better compatibility.
  • You can change the name of each folder to whatever you would like, as long as you keep the emulator association (in parenthesis) at the end of the folder name. So you could make a folder named either Sega Genesis (MD) or Sega Mega Drive (MD), whatever you prefer.
  • If you want, you can make additional folders as long as they have the same emulator association in parenthesis at the end of the folder name. So you could have BOTH the Sega Genesis (MD) and Sega Mega Drive (MD) folders appear in the menu, if you wanted to separate your 16-bit Sega games by region.
  • You can also consolidate similar systems into the same folder, as long as they use the same emulator core. For example, you can add Sega CD and Sega 32X games into your Sega Genesis (MD) folder, and all three systems will launch from the same menu. This is handy because I think MinUI is best when it is simple, and having a single Sega Genesis folder is a lot cleaner than having three total folders to scroll through. Another example is my preferred arcade setup, which I lump together with Neo Geo since the main arcade core in this setup is FinalBurn Neo (which also supports Neo Geo). So I change my folder name to “Arcade and Neo Geo (FBN)”, and put both FinalBurn Neo arcade games and Neo Geo games together.
  • For arcade folders, you will want to add a map.txt file into the ROM folder to ensure that the full arcade name is displayed. The MinUI custom paks will already contain that within the FBNeo folder, but here is a direct link if you need it.
  • By default, the folders will appear in alphabetical order in MinUI, but you can customize the order by adding a number and closed parens (like “1)” and so on) at the start of the title. Here is a sample order that is not alphabetical, but actually grouped by manufacturer, release date, and console type:

0) Arcade and Neo Geo (FBN)
1) Game Boy (GB)
2) Game Boy Color (GBC)
3) Game Boy Advance (GBA)
4) Nintendo Entertainment System (FC)
5) Super Nintendo Entertainment System (SFC)
6) Sega Genesis (MD)
…and so on.

Note that if you are going to have more than 10 systems (0 through 9), then you need to use a leading zero to accommodate double digits:

00) Arcade and Neo Geo (FBN)
01) Game Boy (GB)
02) Game Boy Color (GBC)
03) Game Boy Advance (GBA)
04) Nintendo Entertainment System (FC)
05) Super Nintendo Entertainment System (SFC)
06) Sega Genesis (MD)
…and so on.

Game collections

MinUI supports Collections, which are simple and customizable text files.

To get started, created a folder named “Collections” in the root directory of your microSD card. Inside your Collections folder, add a txt file and name it whatever you would like. Open the txt file with a text editor like Notepad, and simply make a list of games and their paths. Here is an example of “Castlevanias.txt” from my collection:

/Roms/4) Nintendo Entertainment System (FC)/Castlevania (USA) (Rev A).nes
/Roms/4) Nintendo Entertainment System (FC)/Castlevania II – Simon’s Quest (USA).nes
/Roms/4) Nintendo Entertainment System (FC)/Castlevania III – Dracula’s Curse (USA).nes
/Roms/1) Game Boy (GB)/Castlevania – The Adventure (USA) (Castlevania Anniversary Collection).gb
/Roms/1) Game Boy (GB)/Castlevania II – Belmont’s Revenge (USA, Europe).gb
/Roms/1) Game Boy (GB)/Kid Dracula (Restored).gb
/Roms/5) Super Nintendo Entertainment System (SFC)/Super Castlevania IV (USA).sfc
/Roms/3) Game Boy Advance (GBA)/Castlevania – Aria of Sorrow (USA).gba
/Roms/3) Game Boy Advance (GBA)/Castlevania – Harmony of Dissonance (USA).gba
/Roms/7) TurboGrafx-16 (PCE)/Castlevania – Rondo of Blood (Japan) [T-En by Burnt Lasagna & Cubanraul v1.01] [n].chd
/Roms/8) Sony PlayStation (PS)/Castlevania – Symphony of the Night (QoL v1.2).chd

So you can see in this collection I have added the games in a mix of release and system order, starting with NES and going from there. I also added Kid Dracula since it feels like a spiritual successor to some of the older Castlevania games.

Some tricks and tips:

  • If you make any changes to the game or directory names, it will break the connection. For example, if you change the number order of your ROM folders, you’ll have to change their path in each of your Collections too.
  • You can add hidden games to your Collections, so that they only appear in the Collection and not in the main menu. Let’s say that I don’t want Nintendo DS games to show up in my main menu, but I want to add a certain NDS game to a collection, like Final Fantasy III. I can hide the Nintendo DS folder by adding a “.disabled” extension to the folder name, and then add that full folder name to my collection, like this (in bold to make it easier to find):

/Roms/4) Nintendo Entertainment System (FC)/Final Fantasy (USA).nes
/Roms/3) Game Boy Advance (GBA)/Final Fantasy I & II – Dawn of Souls (Rebalanced).gba
/Roms/Nintendo DS (NDS).disabled/Final Fantasy III (USA).nds
/Roms/3) Game Boy Advance (GBA)/Final Fantasy IV Advance (Restored).gba
/Roms/3) Game Boy Advance (GBA)/Final Fantasy V Advance (USA).gba
/Roms/5) Super Nintendo Entertainment System (SFC)/Final Fantasy VI (TWUE 3.06) + Bug Fixes & Add-Ons.sfc
/Roms/8) Sony PlayStation (PS)/Final Fantasy VII.pbp
/Roms/8) Sony PlayStation (PS)/Final Fantasy VIII.pbp
/Roms/8) Sony PlayStation (PS)/Final Fantasy IX.pbp
/Roms/8) Sony PlayStation (PS)/Final Fantasy Tactics (USA).chd
/Roms/1) Game Boy (GB)/Final Fantasy Adventure (World) (Collection of Mana).gb
/Roms/1) Game Boy (GB)/Final Fantasy Legend (USA).gb
/Roms/1) Game Boy (GB)/Final Fantasy Legend II (USA).gb
/Roms/1) Game Boy (GB)/Final Fantasy Legend III (USA).gb

If you’d like some help in getting started, here is a zip file of my own MinUI Collections (right-click and select “Save As”). Bear in mind that the ROM file names may not match yours, but it will give you an idea of some favorites.

Customize your systems

Now that we have all of our games added and everything organized, now we can start to play our games. But there are a few customizations we can do to enhance our play experience as well.

Let’s use Game Boy as our example.

  • Start up a Game Boy game, then press the Menu button (to the left of the SELECT button on the TrimUI Brick).
  • Go to Options > Frontend, and choose the defaults for your system. They are already pre-configured by the MinUI developer, but you might want to adjust them yourself. For example, I prefer the following settings for GB:
    • Screen Scaling: Aspect
    • Screen Effect: Grid
    • Screen Sharpness: Crisp
    • CPU Speed: Powersave
    • Debug HUD: Off
    • Max FF Speed: 4x
  • Now, go to Options > Emulator. Here you can make more adjustments, like GB Colorization, Color Correction, and more. Note that if you have added the BIOS file, you can go to Use Official Bootloader and set it to Enabled so you can see the boot logo when starting GB games.
  • Next, under Options > Shortcuts, you can add hotkeys. Any spare button can be used (like the shoulder and trigger buttons, which didn’t exist on the GB), or you can press MENU + another button for a combo hotkey. These are the shortcuts I set for every system:
    • Save & Quit: MENU + START
    • Cycle Scaling: L3
    • Cycle Effect: R3
    • Toggle FF: R2
  • This means that I can press the two front function keys (considered L3 and R3 in MinUI) to cycle between aspect ratio and grid/scanline effects. Also any time I press R2 I can toggle ON/OFF fast forward, and if I press MENU + START it will save and exit my game.
  • Once you are done with adjusting the settings for your system, go to Options > Save Changes > Save for console. Now every Game Boy game will follow these same configurations.
  • Go through each of the other systems and also set them up accordingly: your preferred scaling and CPU speed, any Emulator-specific settings, and your shortcuts; then just select “Save for console” and move on to the next one. This is a little tedious, but only has to be done once.

The EXTRAS file from MinUI contains a Boot logo tool; if you go into Tools and run the Bootlogo tool, by default it will replace the TrimUI boot logo with a MinUI boot logo. But the cool thing is you can just make your own image and boot that instead.

  • Put the microSD card in your computer, then go to Tools > tg3040 > Bootlogo.pak. Inside you will see a file named bootlogo.bmp. Using a photo editing app like Photoshop or GIMP, make a small bmp file. I recommend something around 500×500 or less, and with a black background so it blends into the rest of the screen.
  • Once you have your new file, name it bootlogo.bmp and replace the file you found in the Tools > tg3040 > Bootlogo.pak folder.
  • Here is a boot logo that I made using the typical RGC fond and color scheme: to download, right-click on this link and select “save as…” and then replace the bootlogo.bmp file you found in the Tools > tg3040 > Bootlogo.pak folder.

Note that after you run this tool, it will “self-destruct” and not appear again. To make it re-appear (like if you want to run the tool again with a new image), put the card back into your PC and go to Tools > tg3040 > Bootlogo.pak.disabled and remove the “.disabled” portion of the folder name.

In addition to the Bootlogo tool, you will find a tool named “Remove loading” in the Tools menu. This will remove the TrimUI “loading screen” when launching the system, so you can run this one time to have a cleaner experience.

General MinUI tips

When actually using MinUI, here are some handy tips and tricks:

  • Any time you are playing a game, you can press and hold the POWER button to create a Quicksave, and then next time you turn on the device it will resume where you were mid-game.
  • Tap the POWER button to put the device to sleep. After a few minutes the device will auto-shutdown to conserve battery life. If you are in the middle of a game when you put it to sleep, it will save your game before powering off.
  • If you don’t press anything for 30 seconds, MinUI will automatically put your device to sleep. Tap the POWER button to resume from sleep.
  • If you want to start up a game from the menu that you’ve already made a save for, you can press the X button instead of A to launch the game and your save file at the same time. Otherwise, you can press A to start the game over from the beginning, or press the MENU button while in the game to load your last save state.
  • To adjust brightness, press and hold the MENU button, then press Volume Up or Down.
  • The toggle switch on the right side of the device is a MUTE toggle, if you toggle it down it will mute the game, and toggling it up will restore the audio.

Adding PortMaster and WiFi

MinUI is simple by design, but with the help of the custom MinUI paks detailed above, you can add some other core functionality to the platform.

Adding WiFi:

WiFi will already work in MinUI if you connected it previously with your Stock OS card (the WiFi information is stored on the device, not the cards). So simply use the Stock card to connect, then switch back to your MinUI card. You’ll know it’s working when you see the WiFi symbol on the top-right of your MinUI interface. There are reports that leaving Bluetooth enabled on the Stock OS card can inhibit WiFi connectivity in MinUI, so turn that off with the Stock card if you experience any connection issues.

MinUI’s native emulator cores don’t support WiFi functions like Retro Achievements, but you can experiment with the MinUI Custom Paks to use RetroArch and log into Retro Achievements that way. This goes against the spirit of this guide but it’s definitely possible!

To disable WiFi, launch the Stock OS card again and disable it, then power off and switch back to your MinUI card.

Adding PortMaster:

Note that adding PortMaster to MinUI is contrary to the OS’s original design, and should only be attempted by tinkerers.

First, make sure that you have added the MinUI Custom Paks as detailed in the section above, since that contains PortMaster. Next, go into the Tools > tg5040 folder and grab the Portmaster.pak, and copy that into your Tools > tg3040 folder.

To get PortMaster running properly, you need to install a special firmware known as TrimUI_EX, which was made by a PortMaster team member. You will need a spare microSD card to set it up, which you can discard once you have gone through this section. We are simply installing the firmware on a different card and then going back to our MinUI card.

Take a spare microSD card and format it to FAT32. Follow the instructions found here, but use the firmware found on this page instead of the TrimUI Smart Pro firmware detailed in that guide. Note that there is always a risk of bricking your device with any firmware flash, so be sure to follow those instructions carefully. Once you are done with that process, you can turn off your device and discard that FAT32 TrimUI_EX card.

Back on your original MinUI card, you will need to “reinstall” the OS by adding the “trimui” folder and “MinUI.zip” file from the most recent official base version of MinUI to the root directory of your card. This will prompt MinUI to update itself upon first boot. Now you should have full access to MinUI as well as PortMaster.

The PortMaster app does not seem to work with WiFi, so you will likely need to install your games offline. Thankfully we can use PortMaster’s “autoinstall” tool to easily install games with minimal effort.

To install PortMaster games offline:

  • Download each of the Runtimes from this page, and place them in the Roms > Apps > PortMaster > PortMaster > libs folder of your microSD card.
  • Go to the PortMaster Games page, find the game that you want to add, then download the zip file. Place the zip file in the Roms > Apps > PortMaster > PortMaster > autoinstall folder of your microSD card.
  • Turn on your device, then go to Tools > PortMaster. As it starts, the app will auto install the zip files you added in the previous step, and place the Port folder to the Data > ports folder on your SD card, and your Ports SH file to the Roms > PORTS folder. PortMaster has a habit of crashing during the autoinstall process, simply re-start PortMaster to resume where you were.
  • You should now find the Port available in the Roms > Ports section of your MinUI device. Note that commercial ports require data files that are detailed on that game’s PortMaster page, so those will need to be added after running the auto install function. Generally, you will add the commercial files in the Roms > Ports > (name of port) > gamedata folder.

There are MANY Ports that will not boot on the TrimUI Brick right now, so definitely consider Ports to be an “added bonus” for the whole experience. Ports that I got working using the steps above: Apotris, Cannonball-st, Celeste, Freegemas, Panzer Paladin, Sonic Mania, and TMNT Shredder’s Revenge.

Box art Easter Egg

Yes, it is possible to add box art to MinUI (sort of). It’s not a supported feature on the OS, but something that was built into it at one point for the developer to make an easy navigation experience for children. Please note this is a labor-intensive process, and likely not great when using a single SD card between several different devices and resolutions. But if you are using your MinUI card on a single device, this could enhance your gameplay experience (and make it easier for non-readers to navigate).

Note that because this feature is unsupported, future updates to MinUI may break compatibility. You can read more about it here.

  • Within each ROM folder, create a folder named “.res” (with a dot in front of it). In Windows you will get a prompt to confirm you are making a hidden folder, and on Mac it won’t let you even make that folder until you press CMD + SHIFT + “.” (period) to reveal hidden files first.
  • Inside that folder, add PNG image files that correspond to the ROM file in the main ROM folder. This image file name needs to include the ROM’s file extension too. So for example, “Super Mario Bros 2.nes” will need an image named “Super Mario Bros 2.nes.png”.
  • Images will need to be manually resized to look good on your screen. For the TrimUI Brick, I would recommend a width of 300px for each square and vertical box art image, and 350px for wide images (like the SNES box art). For 480p displays (like the Miyoo Flip pictured above), I would recommend a width of 200px for square/vertical and 250px for wide images.

To acquire boxart, I would recommend grabbing the images from Libretro’s thumbnail repository, since they are already in PNG format. Just bear in mind that you will need to resize and rename each of them to match your ROMs. If the game you are looking for isn’t present in the Libretro repo, then searching TheGamesDB may yield more results, but bear in mind that these are usually JPG files that will need to be converted to PNG.

Box art even carries over to Game Collections automatically, so your box art will appear there. In addition, you can make a “.res” folder within the main ROMs folder if you want console/system art (i.e. Game Boy, NES, SNES etc console art) and you can do the same for custom collections art (Super Marios, Castlevanias, etc).

Add LED light control

By default, MinUI will turn off your TrimUI’s LED lights, but if you want to restore them, check out this LedControl app from developer ro9inmorgan.

To install, download the latest release and unzip/copy the LedControl.pak folder to the Apps folder of your card. You should then find the app in your Apps menu.

Start fresh with stock OS

If you would rather get back to the original stock OS experience, or if your device didn’t come with a stock OS card, here is how to set it up from scratch.

If you are using a brand new SD card that is 32GB or smaller, you don’t have to do anything. If you are not using a brand new card, I recommend using SD Card Formatter to wipe the card beforehand, but after that you are good to go.

If you are using a card that is over 32GB in file size, here is how to format it to FAT32:

Mac: Insert your card and open Disk Utility (it is pre-installed in MacOS). Select your microSD card, then select Erase. Give the card a name and under the “Format” option select “MS-DOS (FAT32)” and click Erase.

Windows: download and install Rufus on your PC. The standard “rufus-4.6.exe” (the number will likely change) is fine. Insert your card and open Rufus, then select your card from the drop-down menu. Set the “Boot selection” to “Non bootable”, and set “File system” to FAT32. Under “Volume label” you can name the card, then press START and follow the prompts.

Download the latest “SD base package” zip file from this page. Unzip the file and place everything in the root directory of your microSD card. From there, add your game files and you are back to a fresh stock experience.

Try out KNULLI

If you are looking for a different experience, KNULLI (forked from Batocera) has a working Pre-Alpha version of their OS for the TrimUI Brick. This is still a work in progress, but you can grab it from their releases page.

If you need help setting up KNULLI, check out their excellent website!


Changelog

30JAN2025
– added LedControl app section

14JAN2025
– added MinUI “reinstallation” instructions for after flashing PortMaster-friendly firmware (thanks Shaun Inman for the tip)
– added instructions on how to add box art to MinUI

13JAN2025
– added direct link to FBNeo map.txt file for full arcade game names

18DEC2024
– added link to my MinUI Collections zip file

11DEC2024
– added stock OS section
– added KNULLI section

09DEC2024
– published guide
– added video link
– added PortMaster section

89 thoughts on “My Simple TrimUI Brick Setup (MinUI Guide)

  1. One thing I want to do right now with GB on MinUI and can’t figure out. On my 35XXSP when I play GB I can hit L1 or R1 to cycle different color palettes but can’t figure out how to get that option on MinUI. Is it even possible?

    Like

  2. Hey!

    Looks like new versions of MinUI have combined the Brick and SmartPro folders. So, your instructions for Pico8 will not work.

    You need to copy the Pico8 files to:

    Emus > tg5040 > PICO.pak > PICO8_Wrapper > bin > pico8.dat and pico8_64

    Instead of:

    Emus > tg3040 > PICO.pak > PICO8_Wrapper > bin > pico8.dat and pico8_64

    Thank you for the guide!

    Like

    1. This totally did the trick for me! I was convinced that I’d need to convert each of my ROMs, or some other convoluted process. Thanks so much for leaving this comment!

      Like

  3. does cloning a MinUI SD card work ?

    I love this tutorial so much I bought a second brick for my brother in law and made a copy of my SD card following these instructions (formatting it to dos before copying all system and ron files over). Unfortunately it reverts to stock OS when I test the clone on my own brick. Any idea what I might be doing wrong?

    Like

  4. Thank you for the guide, I found the flashing and adding roms bit perfect and got my brick working very quickly. One problem I have had is that portmaster games install, but whenever I try and run them from the roms section the screen goes black for a moment and then I go back to the menu.

    I have double checked I have the runtimes and I have tried with the games listed in the guide but the issue persists, has anyone else had this issue?

    Thanks again!

    Like

Leave a reply to Carlos Salinas Cancel reply