Comments on: Guide: Shaders and Overlays on Retro Handhelds https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/ Fri, 28 Feb 2025 15:13:49 +0000 hourly 1 http://wordpress.com/ By: sunrocccccc https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58232 Fri, 28 Feb 2025 15:13:49 +0000 http://retrogamecorps.com/?p=13462#comment-58232 “Non-integer w/ Jeltron offsets”

I don’t quite understand what w represents here and what does Jeltron offsets mean?

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By: Luke https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58214 Fri, 14 Feb 2025 00:40:55 +0000 http://retrogamecorps.com/?p=13462#comment-58214 In reply to Luke.

is that why it fails every time I try and load shaders on my rg406v? The resolution?

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By: Luke https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58213 Fri, 14 Feb 2025 00:38:35 +0000 http://retrogamecorps.com/?p=13462#comment-58213 In reply to Ace.

is that

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By: Antonio https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58207 Thu, 06 Feb 2025 16:42:23 +0000 http://retrogamecorps.com/?p=13462#comment-58207 Hello everyone! I’m trying to apply these setting but I have a question. I’m using Stock Firmware and I disabled Bezels in the Apps section as requested (It was on AUTO). Shouldn’t I disable Shaders as well? (It’s on AUTO in the Apps section).

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By: Aaron Novak https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58192 Fri, 31 Jan 2025 21:22:38 +0000 http://retrogamecorps.com/?p=13462#comment-58192 Can anyone else not unzip the 480p 6-1-23.zip on Jeltr0n’s github?

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By: Ace https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58188 Fri, 31 Jan 2025 02:06:28 +0000 http://retrogamecorps.com/?p=13462#comment-58188 Great guide as always, Russ!

Do you have plans to update the guide for 960×720 devices (RG406V, 406H, etc.)? I believe there are overlays for this resolution already.

Thanks!

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By: cKromniq https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58166 Wed, 15 Jan 2025 17:09:18 +0000 http://retrogamecorps.com/?p=13462#comment-58166 Thank you, my dear friend! I learned a lot of new and interesting things! And since you have such a detailed and regularly updated guide, I think you can supplement it and help many … Or a few, like me 🙂 For the second day I have been looking for information on how to automatically enable the overlay when connecting a pocket console (Anbernic RG353VS) to a TV. Previously, I had an RG35xx PLUS console and the KNULLI firmware is available for it, in which everything is easy and configured through EmulationStation. No problems! Everything is super! But now I have RG353VS and there is no KNULLI for it, so I use Rocknix. And here everything is much sadder: through EmulationStation I can enable the overlay, but it is simply superimposed, without parameters, without scaling, without automatic alignment under the overlay as in KNULLI, as a result of which I manually have to align through RetroArch, I saved the overrides and it would seem great .. But! When I disconnect the HDMI cable from the TV and launch the game directly from the console, I see the overlay! And I don’t need it! Please, supplement your guide with information on how to make the overlay appear only in widescreen mode (16:9), but not in 4:3.

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By: Ant https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58064 Wed, 11 Dec 2024 07:32:56 +0000 http://retrogamecorps.com/?p=13462#comment-58064 Hi,

Excellent guide. Appreciate the effort that has gone into it.

On the RG Cube XX the offsets are not right for me on 576p 4:3 settings. It states x: -24 & y: 60. I have found that x: needs to be set to 0 for the overlay to align correctly.

Using -24 shifted the screen over to the left cutting off the screen to the right and leaving a larger border.

cheers.

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By: Tim Prook https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58018 Sat, 16 Nov 2024 14:09:56 +0000 http://retrogamecorps.com/?p=13462#comment-58018 I figured as much. Was just hoping they would be too small an/or not aligned properly and I would have to tinker with the settings. So I was surprised my whole screen turned greenish/yellow.

I just wanted to add like a shadow around the edges of the screen so simulate life as depth of the gb and gbc screen and maybe the gba, but I’m too stupid to figure out what settings to add in the shader presets, and I saw the overlays had them as well.

guess I’ll just have to play without it for now cause there aren’t really any good stea m deck overlays out there with the looks that I prefer

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By: balathustrius https://retrogamecorps.com/2024/09/01/guide-shaders-and-overlays-on-retro-handhelds/comment-page-1/#comment-58017 Sat, 16 Nov 2024 13:07:26 +0000 http://retrogamecorps.com/?p=13462#comment-58017 In reply to Tim Prook.

No, the overlays are for designed devices with a display resolution of 640×480 (or 720×720).

The Steam Deck is 1280×800, so those overlays will not function properly for it.

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